Advertisement
On Tuesday, the video streaming giant announced it will offer video games in its existing subscription plans at no extra cost, but didn’t say when that service will launch or what kind of games it will be developing.
The confirmation of the long-anticipated expansion came in conjunction with the release of Netflix’s latest earnings report.
That financial breakdown showed the video service added 1.5 million subscribers during the April-June period. That’s slightly better than the modest increase that management forecast after the service stumbled to a sluggish start during the winter months, but still far below its growth rate in recent years.
Related Articles
Advertisement
Now Netflix is taking another leap by offering video games that it intends to produce itself as part of what it described as a multi-year expansion.
The Los Gatos, California, company telegraphed the move last week when it disclosed the hiring of a veteran video game executive, Mike Verdu, to explore potential opportunities in another field of entertainment.
“The reason we’re doing them is to help the subscription service grow and be more important in people’s lives,” Netflix co-CEO Reed Hastings told investors during a Tuesday discussion.
Greg Peters, Netflix’s chief product officer, said the company will initially focus on mobile games before eventually expanding to consoles and TV sets as well.
The games initially will be tied to Netflix’s most popular programming, Peters said, but standalone titles may be added to the, mix too.
He even speculated that Netflix eventually may create a TV series or film inspired by one of its video games.
“There’s a big, big prize here, and our job is to be really focused,” Peters said.
Despite this year’s growth slowdown, Netflix remains by far the world’s biggest streaming service in an increasingly competitive field that includes Walt Disney Co, HBO, Amazon and Apple.
Netflix finished June with 209 million worldwide subscribers.
Netflix’s heft also has produced steady profits. The company earned USD 1.35 billion, or USD 2.97 per share, nearly doubling from the same time last year. Revenue rose by 19% from last year to 47.3 billion.
But the lacklustre first-half numbers are a dramatic reversal from last year when government-imposed lockdowns across the world thrust people into binge-watching frenzies while corralled at home.
Already the world’s largest video streaming service when the pandemic began in March 2020, Netflix picked up 26 million subscribers during the first half of last year.
While no one expected Netflix to sustain that breakneck pace, the drop off in subscriber growth this year has been more severe than anticipated.
Netflix shares have fallen by about 10% from their peak of USD 593.29 six months ago. The shares edged up slightly in extended trading after Tuesday’s news came out.
Netflix management has blamed part of this year’s slowdown on the pandemic-induced production delays that left its video service with fewer proven hits. It is expecting that problem to fade during the second half of this year with new-season releases of popular series such as “Sex Education” and “The Witcher,” as well as movies starring big-name stars such as Leonardo DiCaprio and Meryl Streep.
Even so, Netflix let down investors with a forecast calling for only an additional 3.5 million subscribers during the July-September period. That was well below analyst estimates for a third-quarter gain of 5.6 million subscribers, according to FactSet Research.
The “quite underwhelming” guidance raised more worries about intensifying competition in video streaming, as well as the fallout from pandemic lockdowns ending, said CFRA analyst Tuna Amobi.
The conservative outlook suggests Netflix isn’t expecting an immediate boost from its foray into a highly competitive video game field already contested by far more experienced companies such as Epic Games, Microsoft and Electronic Arts.
But if the move into video gaming pays off, it could eventually give Netflix more leverage to boost its prices.
The company has already been gradually raising subscription costs in recent years, helping to boost its average monthly revenue per subscriber to USD 14.54 in its biggest market comprised of the US and Canada. That’s a 16 per cent increase from USD 12.52 per month two years ago.