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Researchers from Kent State University in the US assessed the ability of the smartphone based video game Pokemon Go to increase walking and decrease sedentary behaviour, like sitting. They asked over 350 college students to report their physical activity and sedentary behaviour the week before they downloaded Pokemon Go, the week immediately after downloading the game, and again several weeks later.
The team found that relative to the week before downloading the game, students doubled their daily walking behaviour (102 per cent increase) and reduced sedentary behaviour by 25 per cent during the first week after downloading.
When comparing behaviour several weeks after downloading the game, to the week before downloading, walking and sedentary behaviour was still 68 per cent greater and 18 per cent lower, respectively, even though frequency of game play decreased by 58 per cent, researchers said.
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“It is possible that games like Pokemon Go may help people initiate a positive health behaviour change, such as more daily walking and less sitting,” Barkley added. Researchers suggest that while many smartphone functions may promote sedentary activity, they are hopeful that playing physically-interactive, smartphone based video games like Pokemon Go may help promote walking and reduce sitting in college students.
The study was published in the Games for Health Journal.